added by sari and · updated 3y ago
A Framework for the Metaverse — MatthewBall.vc
- 3) Compute: The enablement and supply of computing power to support the Metaverse
from A Framework for the Metaverse — MatthewBall.vc by Matthew Ball
sari added 3y ago
- 1) Hardware: The sale and support of physical technologies and devices used to access, interact with, or develop the Metaverse.
from A Framework for the Metaverse — MatthewBall.vc by Matthew Ball
sari added 3y ago
- 4) Virtual Platforms: The development and operation of immersive digital and often three-dimensional simulations, environments, and worlds wherein users and businesses can explore, create, socialize, and participate in a wide variety of experiences
from A Framework for the Metaverse — MatthewBall.vc by Matthew Ball
sari added 3y ago
- 2) Networking: The provisioning of persistent, real-time connections, high bandwidth, and decentralized data transmission by backbone providers, the networks, exchange centers, and services that route amongst them, as well as those managing ‘last mile’ data to consumers.
from A Framework for the Metaverse — MatthewBall.vc by Matthew Ball
sari added 3y ago
- I’m tracking the emergence of the Metaverse around eight core categories, which can be thought of as a stack...
from A Framework for the Metaverse — MatthewBall.vc by Matthew Ball
sari added 3y ago
- And just as consumers shift to new mindsets, so too does industry. Over the past 20 years, nearly every industry has hired, restructured, and re-oriented itself around mobile workflows, products, or business lines. This transformation is as significant as any hardware or software innovation — and, in turn, creates the business case for subsequent i... See more
from A Framework for the Metaverse — MatthewBall.vc by Matthew Ball
sari added 3y ago
- 7) Metaverse Content, Services, and Assets: The design/creation, sale, re-sale, storage, secure protection and financial management of digital assets, such as virtual goods and currencies, as connected to user data and identity.
from A Framework for the Metaverse — MatthewBall.vc by Matthew Ball
sari added 3y ago
- 6) Payments: The support of digital payment processes, platforms, and operations, which includes fiat on-ramps
from A Framework for the Metaverse — MatthewBall.vc by Matthew Ball
sari added 3y ago
- 8) User Behaviors: Observable changes in consumers and businesses behaviors (including spend and investment, time and attention, decision-making and capability) which are either directly associated with the Metaverse, or otherwise enable it or reflect its principles and philosophy.
from A Framework for the Metaverse — MatthewBall.vc by Matthew Ball
sari added 3y ago