Saved by sari
Mapping The Gaming and ESports VC Landscape
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Gaming is expanding its reach into every part of our lives (education, medicine, music) and is becoming the foremost battleground for the future of big tech. This strikes me as analogous to the Facebook story from above. The market clearly believes video games represent a valuable opportunity, but may be underrating the scale by orders of magnitude... See more
Brett Bivens • How to Identify Underrated Markets
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Gaming as a talent and audience opportunity: Collaborations with gaming influencers and streamers, Investments in esports leagues and brands, Label imprints and management arms focused on gaming and esports,
Cherie Hu • 15 ways to incorporate gaming into your music strategy
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Investors are obviously on the rise in this sector. So are the acquisitions! GAFAM and BATX are extremely active on the following sub-markets: cloud gaming, live streaming, game-editors, 5G for gaming, AI & content generation,...This business diversification is so notable as it is currently helping Tencent resisting to the COVID-19. Wait, really??
Clement Parramon • Finance in the Gaming Industry
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Despite skepticism, gaming is big & rapidly growing: $152bn and ~10% CAGR. Netflix said “We compete with (and lose to) Fortnite more than HBO”. Very few business models work in gaming other than simply building successful games: most of the money in the industry stays with the game developers/publishers and the major gaming/streaming platforms.
NFX • What VCs Don't See: Why We're Bullish on Gaming Startups
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