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Finance in the Gaming Industry
Despite skepticism, gaming is big & rapidly growing: $152bn and ~10% CAGR. Netflix said “We compete with (and lose to) Fortnite more than HBO”. Very few business models work in gaming other than simply building successful games: most of the money in the industry stays with the game developers/publishers and the major gaming/streaming platforms.
NFX • What VCs Don't See: Why We're Bullish on Gaming Startups
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“Gaming relies on technology to change content and business model more than any other media category”
Patrick O'Shaughnessy • Home | ColossusQuasar App
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Gaming is expanding its reach into every part of our lives (education, medicine, music) and is becoming the foremost battleground for the future of big tech. This strikes me as analogous to the Facebook story from above. The market clearly believes video games represent a valuable opportunity, but may be underrating the scale by orders of magnitude... See more
Brett Bivens • How to Identify Underrated Markets
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Increasing investor interest in gaming stems from continued growth in the global gaming industry that surpassed $150bn+ in size last year, at 10%+ expansion YoY. For the first time, the gaming market grew to be larger than music and video combined¹, becoming the most lucrative form of leisurely entertainment.
White Star Capital • Mapping The Gaming and ESports VC Landscape
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