Instrumental interfaces, engaged interfaces | thesephist.com
This “undulant interface” was made by John Underkoffler. The heresy implicit within is the premise that the user, not the system, gets to define what is most important at any given moment; where to place the jeweler’s loupes for more detail, and where to show only a simple overview, within one consistent interface.
LN 038: Semantic zoom
Indy Neogy added
Really important principle here, we surely now have enough computational power to actually begin to create interfaces for humans first, rather than for the needs of the developer or the computational stack first.
But what makes an interface successful? Beyond speed of performance, cohesive information sequences and anticipation of the human context and need, designing an experience that hopes to create feeling can only be done with feeling. The difference between good and bad becomes a matter of who can bring to bear greater focus and knowhow within the pro... See more
The matter of taste — Callum Flack Design & Development
andrea added
In the map-with-route system (direct manipulation), the user must do some of the work of understanding what they see (the map), and developing a mental model of how to apply it to their context (reading the map). In exchange for this deeper involvement, the user learns a useful mental model (their local geography) that can help them in future uses
... See morethesephist • Personalization, Measuring With Taste, and Intrinsic Interfaces
Chad Aaron Hall added
“the user must do some of the work”
Learning From Terminals to Design the Future of User Interfaces
brandur.orgalex and added
That said, it'd be good to better understand when the transfer works and when it doesn't. Even better would be a memory system that integrates into my actual working environment. For instance, it could query me on Unix commands, while placing me at an actual command line. Or perhaps it would ask me to solve higher-level problems, while at the comma... See more
Michael Nielsen • Augmenting Long-Term Memory
Software problems tend to evolve over time into philosophy problems, a point that's come up in a few Diff pieces, like the Antithesis writeup and Asana's ontology-as-a-service ($). In this particular category, it's the philosophy of work and vocation: a bond trader, accountant, or social media manager doesn't necessarily have to spend much time nav... See more
Byrne Hobart • Building for Power Users
sari added
Invisible Details of Interaction Design
rauno.meIn UX, we try to hide the fact that our interfaces are built on top of machines — hunks of metal coursing with electricity, executing strict logic in the face of physical resource constraints.
Kevin Simler • UX and the Civilizing Process
sari added