
Saved by Severin Matusek and
How Art Games work - Outland
Saved by Severin Matusek and
we can use games to communicate forms of agency.
In order to be absorbed in a game, we must behave as if winning were a final end. That end must phenomenally engulf us, if we are to be gripped by the game and if its thrills and threats are to have emotional punch for us. We must pursue the goals of the game wholeheartedly, putting our larger purpose out of mind. In other words, we must submerge o
... See moreGames, then, are a unique social technology. They are a method for inscribing forms of agency into artifactual vessels:
The principal critique of SimCity is that it harbors a “‘hidden curriculum.’”5 In this appraisal, players unconsciously naturalize invisible assumptions, many of which are problematic. Which assumptions are nefarious depends, of course, on one’s own worldview, which is the sharp point of this critique: simulations ought to make their inner workings
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