added by Timothy Shih and · updated 3y ago
Hardware and the Metaverse — MatthewBall.vc
- Every year, consumer hardware benefits from better and more capable sensors, longer battery life, more sophisticated/diverse haptics, richer screens, sharper cameras, etc. We also see an ever-expanding number of smart devices, such as watches, VR headsets (and soon, AR glasses). All of these advances enhance and extend user immersion, even though s... See more
from Hardware and the Metaverse — MatthewBall.vc by Matthew Ball
Timothy Shih added 3y ago
- While humans can see an average of 210°, Microsoft’s HoloLens 2 display covers only 52° (up from 34°). Snap’s forthcoming glasses are only 26.3°. To take off, we likely need far wider coverage. And these are primarily hardware challenges, not software ones. What’s more, we need to make these advances while also improving the quality of other hardwa... See more
from Hardware and the Metaverse — MatthewBall.vc by Matthew Ball
Timothy Shih added 3y ago
- These devices make it easier and cheaper for companies to produce high-quality ‘mirror worlds’ or ‘digital twins’ of physical spaces, as well as use scans of the real world to produce higher-quality and less-expensive fantasy ones. Fifteen years ago, we were stunned by Google’s ability to capture (and finance) 360° 2D images of every street in the ... See more
from Hardware and the Metaverse — MatthewBall.vc by Matthew Ball
Timothy Shih added 3y ago