
Game Design


The game designer would likely also add in Social Influence & Relatedness (Core Drive 5) by designing in Trophy Shelves (Game Technique #64), which are mechanisms that allow the user to implicitly show off what they are proud of. If the game designer also adds Scarcity & Impatience (Core Drive 6) through Moats (Game Technique #67) by tellin
... See moreYu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
How do people relate to games?
Schell • The Art of Game Design: A book of lenses
