
Game Design

It’s worth asking ourselves what skills are more commonly needed today. Games should be evolving towards teaching us those skills.
Raph Koster • Theory of Fun for Game Design
Building Learning and Fun into Your Applications
The content explores integrating learning and fun from game design principles into applications, emphasizing interaction design, user engagement, and creating effective, enjoyable user experiences.
lostgarden.comThe best products don’t just fill a need. They help people get better at something they care about. Game thinking is a framework for building products that make your customers more powerful, knowledgeable, and connected. Like lean startup, game thinking is grounded in testing assumptions. And like design thinking, we start out in a problem space (a
... See moreAmy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
Tim Ferriss • #550: Andrew Chen — Metaverse, Metrics, and Meerkats
game development, there are often two main problems that make it very difficult to finish any kind of project successfully: First, people in charge usually have unrealistic expectations. Both in terms of what the game concept itself can achieve financially and in terms of what the existing team, with their available resources and competence, can re
... See moreGuido Schmidt • Game Design: Impossible: The drama of game development
New York Times • A Philosophy of Games That Is Really a Philosophy of Life
we rarely connect our desire to create with the goal of behavior change. At most companies, the decision-making process behind what we build still looks like an episode of Mad Men: people, generally white and male and lacking any expertise other than privilege, throw ideas out until one of them sounds sexy enough, and that’s what gets built. The ra
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