Fulfilling fantasies and building investment: The narrative design of Alan Wake 2
In emergent storytelling systems, authorship is distributed. The designer or writer creates a system of possibilities and symbols rather than a fixed sequence. Then the player’s presence and choices in that system bring about specific story moments. Researcher Hartmut Koenitz, for instance, argues that interactive digital narratives demand new
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Michael Filimowicz describes many such “anti-narratives” that push the boundaries – some becoming more like games or improvisational theatre, where narrative order is disrupted deliberatelymedium.com. These forms require more work (sometimes called ergodic literature, meaning the reader/player must exert effort to traverse the storymedium.com).
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