Fulfilling fantasies and building investment: The narrative design of Alan Wake 2
gamesindustry.biz
Fulfilling fantasies and building investment: The narrative design of Alan Wake 2
When you choose a set of mechanics as crucial to your gameplay, you will need to choose technology that can support them, aesthetics that emphasize them clearly to players, and a story that allows your (sometimes strange) game mechanics to make sense to the players.
In emergent storytelling systems, authorship is distributed. The designer or writer creates a system of possibilities and symbols rather than a fixed sequence. Then the player’s presence and choices in that system bring about specific story moments. Researcher Hartmut Koenitz, for instance, argues that interactive digital narratives demand new anal
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