Fulfilling fantasies and building investment: The narrative design of Alan Wake 2
In emergent storytelling systems, authorship is distributed. The designer or writer creates a system of possibilities and symbols rather than a fixed sequence. Then the player’s presence and choices in that system bring about specific story moments. Researcher Hartmut Koenitz, for instance, argues that interactive digital narratives demand new
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interconnected.org
Narrative works on an emotional level. It takes time and resources to come to fruition, and skill to do it effectively. Its purpose, beyond the specific content, is to drive four things: Attachment, Anticipation, Identification, and Investment. If you create strong narrative content, your chances are good to produce these desired results.Good... See more