
Application Building

I think related to this idea of constrictive mediatypes and layouts is the notion of premeditated workflows verses totally in the control of the user workflows. So typically with software, you have workflows that are designed by a product manager, and they write that into the software, and that's that. So you can imagine, for world building, you ha... See more
Muse • Infinite canvases with Steve Ruiz // Metamuse podcast episode 59
They minimize time-to-creation using (mostly) browser-based software, re-usable blocks and templates.
Vedika Jain • The rise of superpower tech
We have people that build experiences on our platform. We have people who build tools for other creators that work on our platform. We have people who build assets. It’s a very complex creator ecosystem that we’ve spent the last 15 years building.
Dean Takahashi • Craig Donato interview: How Roblox navigates brands, UGC, and the metaverse
One of the things Anton and I agreed on when we first started our studio is that we would use any kind of downtime between projects for personal experimentation. During these pauses, we create our own project brief and
Irene Pereyra • Universal Principles of UX: 100 Timeless Strategies to Create Positive Interactions between People and Technology (Rockport Universal)
CDP - core design philosophy
Component-based design systems produce inherent efficiencies for designers and developers, and solve the challenges associated with duplication and inconsistency in applying themes -- while driving the development of better quality, reusable components. Clients gain the benefit of better brand management resulting from a simplified content editor e... See more