Andrew Tam
@andrewtam
Andrew Tam
@andrewtam
Designers need to understand 3D modeling, meshes, materials, textures, shaders, faces, vertices and edges. I knew nothing about any of this three years ago and it was already required knowledge in this very first week of AR interface experimentation.
Designers need to be able to code. 3D drag gestures, interactive 3D models, a blend of immersive experiences and 2D windows in real life environments can‘t be properly reproduced in some AR-Figma of the future. AR design is the climax of self-efficacy in interface design.