Because it is like we're not writing a renderer — we're not writing a systems level like WebGL renderer. Instead, the browser is our render, and so we need to have as much knowledge about how that thing works as we would if we were working with a lower level architecture.
This screen-centric visual experience has a lot going on: photographs and videos and vector graphics and overlapping chat windows pressed up together with spreadsheets and reminders that updates are ready to install if only I’d let them. It’s the everything-screen! And so I feel called to frame and claim and digest it all. I have limited control... See more
If we can add Feel to the humble checkbox, imagine what it could do for apps that aid in personal connections or creativity. Many of us make the mistake in thinking of the apps we design as public spaces—drawing inspiration from the rationality of airport signage or the deference of an art gallery. We completely forget that these experiences are... See more
This site is a reproduction of Byrne’s Euclid by Oliver Byrne from 1847 that pays tribute to the beautiful original design and includes enhancements such as interactive diagrams, cross references, and posters designed by Nicholas Rougeux.
It's easy to think of ourselves as separated from everything, but this is not true. We are as much the universe as a neutron star or a black hole or a nebula. Even better, actually, we are its thinking and feeling part: the centre organs of the universe.
Now imagine: how many programs and services make us wait more than 100ms? I’d say more or less all of them, starting with almost every website, with a few exceptions. You don’t think about “requesting” Google when you type your search query and it auto-completes after each letter. But you do think about rebooting your computer. Or booting up your... See more
When you hold on the checkbox we need a way to both immediately communicate the tap and yet guide you to keep holding. [...] The 2D portion is a particle simulation that “feeds” the growing sphere made with Lottie. It’s inspired by the charging animation common in games before your character delivers a big blow. Every action needs a windup. A big... See more