The best stories are often the trickiest ones. The good and bad things about stories is they're a kind of filter. They take a lot of information, and they leave some of it out, and they keep some of it in. But the thing about this filter, it always leaves the same things in. You're always left with the same few simple stories.
To avoid accidental presses and to make the moment more deliberate and meaningful, we went with a long press. The challenge with a long press is always discoverability—How does one know they’re supposed to hold? The answer is to provide instant feedback with an animation that builds anticipation. [...] Another choice we make to improve... See more
Web3 Is Going Great is a project to track some examples of how things in the blockchains/crypto/web3 technology space aren't actually going as well as its proponents might like you to believe. The timeline tracks events in cryptocurrency and blockchain-based technologies, dating back to the beginning of 2021.
Take reading seriously, develop a passion for it, and view it as part of your practice as a knowledge worker to get ahead, but along the way, having fun doing so.
The joy of using a kind of web based canvas, of rendering stuff using the web, although that sounds like such a bad idea to render things in HTML and CSS, but it really does give you the ability to just put anything that can be in a browser on the canvas and interact with it.
We can throw words around like two hundred million galaxies or trillions of stars or bazillions of planets, but all of these numbers mean nothing. Our brains can't comprehend these concepts. The universe is too big. There is too much of it.
In Design, we often strive for minimalism—using as little as needed to get a job done or a message across. A key tactic in that aim is to avoid redundancy. [...] But adding game feel requires just the opposite. Our digital products are trapped behind a hard pane of glass. We use the term “touch”, but we never really touch them. To truly Feel a... See more