The irony here is that to be technological is to be profoundly human. Humanity controls its fate by using tools and materials to survive and to self-realize. The human species developed by gradually accumulating complex, adaptive technologies passed on through cultural transmission, giving us essential tools. Not only does human life and survival... See more
I wanted the experience of computation to feel. I wanted the experience to feel fluid. I wanted to create something that users could move through without friction or boundaries.
Enter WebAssembly. It offers a path to compiling native apps, written in languages like Rust or C++, into binaries that can run either natively or on the web. Being able to take the same app to any platform commoditizes app store silos, making them into compile targets.Metaplatforms like React Native, and Flutter are harbingers, and I suspect we’ll... See more
In Design, we often strive for minimalism—using as little as needed to get a job done or a message across. A key tactic in that aim is to avoid redundancy. [...] But adding game feel requires just the opposite. Our digital products are trapped behind a hard pane of glass. We use the term “touch”, but we never really touch them. To truly Feel a... See more
Tell me how I’m supposed to handle this fucking story, where the grandfather made 12 burgers for six grandkids and only one showed up. Full Clue situation.
You can't make a movie and say, "It was all a big accident." No, it has to be a conspiracy, people plotting together, because a story is about intention. A story is not about spontaneous order or complex human institutions which are the product of human action but not of human design. No, a story is about evil people plotting together. So you hear... See more