We identified three distinct opportunities — new narratives, social reading with richer context, and providing tools for critical thinking — and developed a design concept around each one.
I work with people who have limited emotional vocabulary and as a result the intensity of their negative emotions and experiences is heightened because they can't describe their feelings (especially their negative feelings). That's why this list is heavily focused on negative emotions/ experiences. Being able to clearly identify how we are feeling ... See more
Consequently, in its idealized form the scientific method limits freedom of the will, while technology amplifies freedom of the will. Technology is by no means derived with certainty. It is the extremely particular result of someone’s will, based on rationalizing through the concrete and contingent circumstances of the world.
Unsurprisingly, this is a solved problem in a field we Product Designers often ignore—video games—where “feel” is often addressed with a little industry secret called “game feel.” [...] In video games, the button you press to make a character jump is often a simple binary input (pressed or not), and yet the output combines a very finely-tuned chore... See more