I’ve come to think of the networks and infrastructures connected to the phone as active parties in the photographic process. I take pictures of the non-computational world and I give them to the phone so it can understand my world better. The phone’s understanding is extractive, not empathic, but it’s the tradeoff I accept in order to store and... See more
And when we strip away all the chrome—all the Aero and Paper and Frosted Glass, all the evidence of the “design systems” we have poured billions into developing and maintaining—we come face to face with a skeleton of XEROX PARC’s 1973 invention.
Unsurprisingly, this is a solved problem in a field we Product Designers often ignore—video games—where “feel” is often addressed with a little industry secret called “game feel.” [...] In video games, the button you press to make a character jump is often a simple binary input (pressed or not), and yet the output combines a very finely-tuned... See more
All resources loaded, including typefaces and logos, are an additional request to the server, requiring storage space and energy use. Therefore, our new website does not load a custom typeface and removes the font-family declaration, meaning that visitors will see the default typeface of their browser.
The most overlooked sensation in product design may be haptics—the physical vibrations you feel. While sounds are easily thwarted by the mute switch, haptics can play in any environment. It’s like sound for touch. And just like sound, haptics can be designed.