One element you touched on there Steve, which also, I think, fits in with the multimedia side as well, as you talked about the elements. You know, we call them cards in Muse just because I think that works for us visually, and particularly with the touch screen. It feels like an index card moving around on a desk or something. […] There might be... See more
WebAssembly, on the other hand, is a thin platform, for thick apps. WASM runs very low-level bytecode, and that’s about it. This gives the developer incredible power, but at a cost. You have to build nearly everything from scratch.
Information will not be pushed to the user unless they intentionally ask for it. Mercury’s intention-as-context architecture vaccinates the user against the unintentional consumption of information.
The joy of using a kind of web based canvas, of rendering stuff using the web, although that sounds like such a bad idea to render things in HTML and CSS, but it really does give you the ability to just put anything that can be in a browser on the canvas and interact with it.
SpaceTop is a design and technology solution to fuse 2D and direct 3D interactions in a single desktop workspace. Users can reach inside the screen, and type, click, draw in 2D, and directly manipulate interfaces that float in the 3D space above the keyboard. With SpaceTop’s unique interaction visualization techniques, users can transition between... See more
Disruptive innovations don’t compete against incumbents, they compete with nonconsumption. They start where there is no competition, at the low-end of a market, or in a completely new market. What they offer is not better. It is different. It shifts the basis of competition.
Millions of programs have that unfulfilled potential of becoming your second nature, something you don’t even think about when interacting with. They’re waiting to be enabled to “click”. Speed is a feature.