Web3 Is Going Great is a project to track some examples of how things in the blockchains/crypto/web3 technology space aren't actually going as well as its proponents might like you to believe. The timeline tracks events in cryptocurrency and blockchain-based technologies, dating back to the beginning of 2021.
I’m not talking about being afraid of space. That is a completely different thing. That's called astrophobia. Cosmic vertigo isn’t about fear of planets, aliens, darkness, or empty expanses. In fact, it’s not about fear at all. It is about awe.
You can see this everywhere if you look. For example, you’ve probably had the experience of doing something for the first time, maybe growing vegetables or using a Haskell package for the first time, and being frustrated by how many annoying snags there were. Then you got more practice and then you told yourself ‘man, it was so simple all along, I... See more
First, narratives tend to be too simple. The point of a narrative is to strip it way, not just into 18 minutes, but most narratives you could present in a sentence or two. So when you strip away detail, you tend to tell stories in terms of good vs. evil, whether it's a story about your own life or a story about politics. Now, some things actually... See more
We learned that we're made of many little dead things, which make up bigger things that are not dead, for some reason, and that we're just another temporary stage in a history going back over a billion years.
So this raises the question: How long can it possibly be “early days”? How long do we need to wait before someone comes up with an actual application of blockchain technologies that isn’t a transparent attempt to retroactively justify a technology that is inefficient in every sense of the word? How much pollution must we justify pumping into our... See more
Designing for Feel: Feel is not something we talk much about as digital product designers. It’s difficult to quantify in metrics or even describe in words, so it tends to fall to the bottom of a priority list. But we know it’s important. [...] The industrial designers talked about contours that felt gratifying in the hand and actions that provided... See more