The most overlooked sensation in product design may be haptics—the physical vibrations you feel. While sounds are easily thwarted by the mute switch, haptics can play in any environment. It’s like sound for touch. And just like sound, haptics can be designed.
The user starts in some circumstance x. Whatever product or solution they apply is a function f(). Applying the product to that circumstance f(x) produces a result: y.
A technologist makes reason out of the messiness of the world, leverages their understanding to envision a different reality, and builds a pathway to make their vision happen. All three of these endeavors—to try to understand the world, to imagine something different, and to build something that fulfills that vision—are deeply human.
We’ve lost gradients of intimacy, a concept from architecture, the ability to loiter and meander through a space, engaging when we want in varying levels of expression. We don’t have any peripheral vision on the internet. We have to be in one place or the other. Simultaneously, we’re never really in any place—we can always blame connection issues... See more
This screen-centric visual experience has a lot going on: photographs and videos and vector graphics and overlapping chat windows pressed up together with spreadsheets and reminders that updates are ready to install if only I’d let them. It’s the everything-screen! And so I feel called to frame and claim and digest it all. I have limited control... See more