Compared with other kinds of digital output, a screenshot feels “homemade” — a piece of digital DIY confirming that screen spaces contain as much mundaneness as the “analog” or “offline” world. In a time when so much communication and production is mediated by a set of increasingly powerful corporate platforms and absorbed into the internet’s big... See more
When they did crossed that 100ms barrier, though, a qualitative change happened. People changed their views of a tool from something they have to cope with to something that’s fun, valuable and eventually become their second nature. Now they can’t imagine how they lived otherwise.
When Victor designs a software interface, he doesn’t do it to deliver functionality — he does it to advance an argument, in much the same way that 20th-century utopian architectural designs were never really intended as functional building plans. Victor’s UI demos are primarily manifestos on the sorry state of computer-assisted thought, framed with... See more
When I take a screenshot, it feels like a tiny rejection of the logic of the contemporary corporate internet. Instead of offering up fragments of my photographic life to the computer gods, the screenshot feels like I’m stealing something back from the computational world for my own uses, removing it from the networked flow (sure, some of these... See more
I think related to this idea of constrictive mediatypes and layouts is the notion of premeditated workflows verses totally in the control of the user workflows. So typically with software, you have workflows that are designed by a product manager, and they write that into the software, and that's that. So you can imagine, for world building, you... See more