Unsurprisingly, this is a solved problem in a field we Product Designers often ignore—video games—where “feel” is often addressed with a little industry secret called “game feel.” [...] In video games, the button you press to make a character jump is often a simple binary input (pressed or not), and yet the output combines a very finely-tuned... See more
Sometimes, knowing the name is good enough. Most cognitive biases work that way. Once you find out what availability bias is, you can figure out where you’ve fallen for it. Noticing availability bias without knowing it is much harder. It’s the same for emotions, ideas, design patterns, and specific situations in life. Having a name helps you... See more
If you’re trying to do impossible things, this effect should chill you to your bones. It means you could be intellectually stuck right at this very moment, with the evidence right in front of your face and you just can’t see it.
And my philosophy of reading is that no-one reads quickly. So someone once asked me “How long did it take you to read that book?” And I said, “Fifty-seven years.” I’m fifty-seven years old. So the way you read well is just by reading a lot, and by reading a lot your whole life. And then when you go to read actual books you’re like “I know that, I... See more
Anyone trying to apply science via technology must reason through contingencies, constraints, and behavior in specific circumstances. Questions like What is most appropriate and desired in this context? arise. Science focuses on necessity and universality; technology focuses on contingencies and specificities. Thus, technology does not just follow... See more
Given that most of the digital photos we generate of ourselves today are highly curated (i.e. wait let me fix my hair and smile and please take at least 10 photos just to make sure there’s a good one!), Glance Back also acts as an antidote to this attitude by providing you with unexpected and often… unflattering… photos of yourself.