The name infinite canvas, whether that's a category or component. And it's one that I have some mixed feelings about. Because, on one hand, Mark uses the term multimedia canvas. More commonly, we called Muse a spatial canvas, in kind of 1.0 positioning. And I also like the term open canvas — we actually do use that a bit on our web site, talking... See more
Why put "expandable explanations" in your writing?1. The reader can get the background information they need – just-in-time, not just-in-case – all without: a) you re-explaining the basics for every article, or b) your reader breaking the flow of reading by clicking a link to yet another article.2. So your reader can tailor your article to their... See more
For the people who’ve figured out the right incantations to type and buttons-buried-in-submenus to click, computers can automate administrivia, surface information, and make them feel “more fully participant in the future”. But getting there is an arduous journey, and many people get in a place where computers just make things harder. The... See more
In Design, we often strive for minimalism—using as little as needed to get a job done or a message across. A key tactic in that aim is to avoid redundancy. [...] But adding game feel requires just the opposite. Our digital products are trapped behind a hard pane of glass. We use the term “touch”, but we never really touch them. To truly Feel a... See more
The current governing logic of the extended internet universe, I think, boils down to a pick-2-of-3 constraint triangle: {free, open to the public, quality}.