But your taste, the thing that got you into the game, is still killer. And your taste is good enough that you can tell that what you're making is kind of a disappointment to you. A lot of people never get past that phase. They quit.
To start with, content is becoming increasingly resource-intensive. This has a lot to do with the growing importance of video, but a similar trend can be observed among websites. The size of the average web page (defined as the average page size of the 500,000 most popular domains) increased from 0.45 megabytes (MB) in 2010 to 1.7 megabytes in June... See more
You know that feeling when someone is staring at you for a really long time? It’s super uncomfortable right? Especially if this gaze is unreciprocated. Glance Back grew out of a desire to recognize that this phenomenon occurs between ourselves and our machines when we spend so much time looking at our screen.
When Victor designs a software interface, he doesn’t do it to deliver functionality — he does it to advance an argument, in much the same way that 20th-century utopian architectural designs were never really intended as functional building plans. Victor’s UI demos are primarily manifestos on the sorry state of computer-assisted thought, framed with... See more
The best stories are often the trickiest ones. The good and bad things about stories is they're a kind of filter. They take a lot of information, and they leave some of it out, and they keep some of it in. But the thing about this filter, it always leaves the same things in. You're always left with the same few simple stories.