Another way of gaming the system, which I would argue is more dangerous, is to promise something that you either know you can’t deliver, or you’re not sure that technology can deliver, but by trying to essentially reengineer society around the technology, reengineer consumer expectations, reengineer user behaviors, you and your company are planning... See more
ne side effect of the vibe shift is that the media establishment has started to accept that there is, in fact, such a thing as a Silicon Valley intellectual—not the glib, blustery dudes who post every thought that enters their brains but people who prefer to post at length and on the margins.
Contemporary art exists to render the invisible. And the dominant structures and boundaries that guide our agency, constructed by the most powerful economic forces in history, are incredibly important invisible structures to render. An art game helps us to think about how we express our agency.
I am old enough to remember the old Silicon Valley dictum that if you’re not talking to users and you’re not solving an unmet need, then your startup is dead on arrival. Funny thing is, I actually believe this techno-gospel. I’ve lived this out and found it to be true. Good user research is gold. You must be led by the user’s needs, no matter how... See more
Executives, meanwhile, increasingly believed that they’d found their best bet in “IP”: preexisting intellectual property—familiar stories, characters, and products—that could be milled for scripts. As an associate producer of a successful Aughts IP-driven franchise told me, IP is “sort of a hedge.” There’s some knowledge of the consumer’s interest,... See more