Sublime
An inspiration engine for ideas
Clearly defined goals Better scorekeeping and scorecards More frequent feedback A higher degree of personal choice of methods Consistent coaching
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Геймификация и дизайн: как мотивировать пользователя пройти опрос
habr.comthere is in fact a hidden ninth Core Drive called “Sensation,” which is the physical pleasure one obtains from taking an action.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification
amazon.com
curiosity, relatedness, creativity,
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
which means that it is more prone to drive obsessive behavior that encourages users to return on a daily basis.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
For actions that lead to rewards and investments, consider using more restrictive options. Placing a cap on how many actions a person can take (or investments that they can make) will cause them to desire the actions more.