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Actionable Gamification: Beyond Points, Badges, and Leaderboards
amazon.comwhen a user expects a full reward either due to your own advertising or because of what your competitors are advertising, giving them a Collection Set piece can sometimes backfire and end up insulting that user.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
(Often times this could be seen if the gamified system has a no-brainer dominant strategy95, which falls under Choice Perception.)
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Companies that exploit our gameplaying compulsion will have an edge over those who don’t, so every company that wishes to compete must gamify in ever more addictive ways, even though in the long term this harms everyone.
First: choose long-term goals over short-term ones. Short, frequent feedback loops offer regular reinforcement, which helps motiva
... See moreBoosters in a game, where a player obtains something to help them achieve the win-state effectively.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Jad Esber • A Novel Framework for Reputation-Based Systems - a16z crypto
Brag Buttons (Game Technique #57) and Trophy Shelves (Game Technique #64)
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Tal Shachar • Creator DAOs:
This Core Drive involves many elements such as virtual goods and virtual currencies, but it is also the primary drive that compels us to collect stamps or accumulate wealth.