Sublime
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At a high level, this design promotes a feedback loop whereby users derive points from high-quality contributions on the platform such as contributing content, moderating, or winning gameplay. And then, when the users with points receive coins, they can be traded as a currency.
Jad Esber • A Novel Framework for Reputation-Based Systems - a16z crypto
We’ve outlined some core principles of social token design, but it’s equally important to complement such designs with product-market fit that intrinsically motivates users. For example, a play-to-earn game that focuses its efforts on enabling users to profit but that doesn’t get the “play” element right misses the point: that games are, first and... See more
Andreessen Horowitz (AZ) • A Novel Framework for Reputation-Based Systems
Always focus on how you want your users to feel, not what game elements you want to use.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
It is much better for companies to design experiences that motivate the Right Brain Core Drives, making something in of itself fun and rewarding so users can continuously enjoy and engage in the activity.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Once companies realized variable rewards generate more engagement than fixed rewards, the race was on to implement gacha everywhere. The system solves multiple problems: increases engagement, creates recurring revenue, and avoids gambling regulations.
Financial Services: Banking as Entertainment
Financial Services: Banking as Entertainment
- Robinhood's mystery boxes: Users earn points through
Saneel • Tweet
Social Treasures (Game Technique #63) Social Treasures are gifts or rewards that can only be given to you by friends or other players.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Product Gamification Workplace Gamification Marketing Gamification Lifestyle Gamification