Sublime
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Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards

Once users have shown that they have mastered the basic UI, such as opening 5 apps, they unlock an achievement, which in turn unleashes new features. In this way, the difficulty of the user experience never surpasses the skill sets of the user,
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
-Spencer describes how they use coordinape to reward people who chose a more flexible track where contributors work on projects and submit proposals on how much they should receive in compensation.
Chase Chapman • Page not found
Trophy Shelf (Game Technique #64)
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Water Coolers (Game Technique #55)
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
It is much better for companies to design experiences that motivate the Right Brain Core Drives, making something in of itself fun and rewarding so users can continuously enjoy and engage in the activity.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards

The second type is represented by Exchangeable Points, where users can utilize their accumulated points in a strategic and scarce manner to obtain other valuables.