Sublime
An inspiration engine for ideas
phenomenologists who study what game designers care about most — the nature of human experience and “the feeling of what happens.” Their primary tool was introspection — the act of examining your experiences as they happen.
Schell • The Art of Game Design: A book of lenses
Michael Joyce’s interests outside tennis consist mostly of big-budget movies and genre novels of the commercial paperback sort that one reads on planes. In other words, he really has no interests outside tennis.
David Foster Wallace • A Supposedly Fun Thing I'll Never Do Again
The task is to design rules that will allow the players to continue the game by taking these limits into play—even when death is one of the limits. It is in this sense that the game is infinite.
James P. Carse • Finite and Infinite Games
C. THI NGYUEN: What I ended up thinking is that what makes games special is not just that they create a world or an environment, but that the game designer tells you what abilities you have and what obstacles you’ll face, but most importantly, what goals you’ll have. What the game designer is doing is creating an alternate self for you,... See more
New York Times • Are We Measuring Our Lives in All the Wrong Ways?


Let me explain why #AlanWake2 is a masterpiece, in which marriage troubles as seen through the lens of Jungian psychology are sold as a weird fiction horror.
First, let's talk the mundane. Yes, I platinumed the game. I played it on Story mode because combat is not why you play Alan Wake. Although if you want a bit more ... See more
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