Sublime
An inspiration engine for ideas

Do-Something-That-Matters-Journal-First-Week
An 18-week journal designed to help individuals identify their "Something That Matters," encouraging reflection and growth through weekly and daily questions to foster progress and self-awareness.
LinkWhat happens when you give a load of engineers a brief? I always ask the question: What would’ve happened if you hadn’t given the brief for High Speed 2 to a load of engineering firms who immediately focused on speed, time, distance, capacity? What if you’d given the brief to Disney instead?
They would’ve said, “First of all, we’re going to rewrite... See more
They would’ve said, “First of all, we’re going to rewrite... See more
Adam Grant • Are We Too Impatient to Be Intelligent?

25 lessons from Rory Sutherland:
1. A flower is a weed with an advertising budget.
2. Consumer research is great at telling you what people did, it's terrible at telling you what people will do.
3. To reach intelligent answers, you often need to ask really dumb... See more
A method for predictably altering behavior without restricting options or significantly changing incentives.
William Lidwell, Kritina Holden, Jill Butler • Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design
My 7 heroes of visual communication
terrilonier.ck.pageScott Belsky Talk at South Park Commons
Often designs from frustration
Right now, greater skill is being brought by compute and developing a democratization of many things (code, design, etc.). Because of this, taste will probably be the most important skill
Taste is derived from culture and overlap of industries
Because of that, there is no where
Less but better