Sublime
An inspiration engine for ideas
We are building a browser-based Terrain Generator Lab using @threejs.
It's a real-time tool for procedural landscape generation. You can export normal/height/color maps, adjust noise params, and preview terrain as you go.
Still a work in progress but here's a preview: https://t.co/sqgdvnmbp2
Radical Softwarex.com"Steep Hike Back to Camp" My third attempt at a toon landscape with 100% shader graph, no textures. Grass clumps inherit terrain color and cloud shadows with depth based toon outlines. #unity3d #IndieGameDev #shadergraph GIT: https://t.co/VoZsnscqJz https://t.co/XF7kwVki8a
Christopher Simsx.com

I overlay an HD $detailtexture I generated plus a $normal over the low res dyn user image. (https://t.co/ZswQqtlHCL)
MF GitHub is at: https://t.co/UC6E4JF2NE
Mat overlays + good human-readable UV mapping make a wide variety of imgs look good on the hat. :) INFINITE HATS! (2/2)... See more
