Sublime
An inspiration engine for ideas
Good game goals have three important qualities,
Schell • The Art of Game Design: A book of lenses
The more compelling a game is, the greater the “endogenous value” that is created within the game.
Schell • The Art of Game Design: A book of lenses
We put this demo on the schedule for the next round of iPad reviews, where Henri, Greg, and Scott looked at the latest demos.
Ken Kocienda • Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
community formation
Kyle Chayka • Filterworld
As Lars later told Steven Levy in In the Plex, “We sort of underestimated what we could do.”)
John Doerr • Measure What Matters: How Google, Bono, and the Gates Foundation Rock the World with OKRs
- Babysitter CEOs
Tony Fadell • Build: An Unorthodox Guide to Making Things Worth Making
many games are built on top of toys.
Schell • The Art of Game Design: A book of lenses
“We had worked on many possible new features for years, but no one ever made decisions about them,” he said later. “Suddenly, we had this guy making rapid decisions.”