Sublime
An inspiration engine for ideas
Kyle Vogt
from Sega and Nintendo’s PC and CD-ROM games,
Jens Andersen • The LEGO Story: How a Little Toy Sparked the World's Imagination

experience
Craig Mod • Post-Artifact Books and Publishing
A stunning ignorance of mass tastes was a common problem in high technology. When a brilliant engineer dreamed up a product, he tended to build the sort of things only a brilliant engineer would appreciate. Typically, he overestimated the average person’s willingness to learn how to use some new machine and underestimated the cost of making the
... See moreMichael Lewis • The New New Thing
In truth, the game is pathetic. It’s two-dimensional—no smell, no touch, no taste, no feel. It’s tiny and grainy, with a world model as simplistic as Genesis.
Richard Powers • The Overstory: A Novel
Before going to see him, I did eighty hours of homework. I asked all the virtual reality hotshots I knew to share their thoughts and questions about this Disney project. As a result, when I finally met Jon, he was wowed by how prepared I was. (It’s easy to look smart when you’re parroting smart people.) Then, at the end of the lunch, I made “the
... See moreJeffrey Zaslow • The Last Lecture
Hierarchies were being flattened, so a small company or a freelancer could compete with…
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