Sublime
An inspiration engine for ideas
The most important skill for a game designer is listening.
Schell • The Art of Game Design: A book of lenses
Matthew Blechman
@matthewblechman
session!
Mark W. Schaefer • Tao of Twitter
Whenever he read something, he would write the bibliographic information on one side of a card and make brief notes about the content on the other side (Schmidt 2013, 170). These notes would end up in the bibliographic slip-box.
Sönke Ahrens • How to Take Smart Notes: One Simple Technique to Boost Writing, Learning and Thinking – for Students, Academics and Nonfiction Book Writers
Often, the “expression” that takes place in a game does little to achieve the goals of the game.
Schell • The Art of Game Design: A book of lenses
The only permanently stored notes are the literature notes in the reference system and the main notes in the slip-box. The former can be very brief as the context is clearly the text they refer to. The
Sönke Ahrens • How to Take Smart Notes: One Simple Technique to Boost Writing, Learning and Thinking – for Students, Academics and Nonfiction Book Writers
The Call to Adventure - hero challenged to solve some problem
Birgit Wolz • Cinema Therapy
He realised that one idea, one note was only as valuable as its context,