Sublime
An inspiration engine for ideas
Richard Bartle’s Four Player Types (Achievers, Socializers, Explorers, and Killers)
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Richard Bartle’s Four Player Types (Achievers, Socializers, Explorers, and Killers)
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Dennis went from zero to sixty on the MidAm in record time, and no one knew how he learned to do what he was doing. He knew that traders had a tendency to self-destruct. The battle with self was where he focused his energies: “I think it’s far more important to know what Freud thinks about death wishes than what Milton Friedman thinks about deficit
... See moreMichael W. Covel • The Complete TurtleTrader: How 23 Novice Investors Became Overnight Millionaires

Bartle also proposes a fascinating graph (Figure 8.4) that shows how the four types neatly cover a sort of space: that is, Achievers are interested in acting on the world, Explorers are interested in interacting with the world, Socializers are interested in interacting with players, and Killers are interested in acting on players.
Schell • The Art of Game Design: A book of lenses


