Sublime
An inspiration engine for ideas
This trend has a long way to go, though. Making video games is colossally hard and expensive; you need to be a crazy genius indie game developer with ultra-high risk tolerance, or else a mega-corporation like Unity or Steam or Valve, to do it. Video games haven’t yet had their “creator revolution”.
Nabeel Qureshi • Nabeel S. Qureshi
“Everyone bifurcates the world into content and distribution,” Whaley told me. He has brown hair, is of average height, and was wearing a nondescript gray t-shirt and jeans when we talked. “From the beginning, we viewed those as the same thing. Each object gets better with more participation, and so does MSCHF. Scale is not the goal. Scale is a... See more
Evan Armstrong • The Art of Scaling Taste
New tools empower players to create their own content in the form of mods/maps/items/game modes. UGC allows games to scale quickly and cost-effectively—rather than building everything in-house.
Andrew Chen • State of Play: Six Trends Revolutionizing Games | Andreessen Horowitz
【P3R】初回からかっこいいキャラや演出、BGMに大興奮な星川サラのペルソナ3リロード配信※ネタバレあり【P3R/にじさんじ/切り抜き/星川サラ】
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Tiny Glade is the most beautiful game launched this year, and it was created by just 2 people (@anastasiaopara and @h3r2tic) working for a few years and happily sharing progress along the way.
No viral growth hacks
No “grinding”
No “hustling”
Just beautiful,... See more
Noah Costello
@bitcoin
Source: The A.V. Club