Sublime
An inspiration engine for ideas
“Everyone bifurcates the world into content and distribution,” Whaley told me. He has brown hair, is of average height, and was wearing a nondescript gray t-shirt and jeans when we talked. “From the beginning, we viewed those as the same thing. Each object gets better with more participation, and so does MSCHF. Scale is not the goal. Scale is a too... See more
Evan Armstrong • The Art of Scaling Taste
curation.
Kyle Chayka • Filterworld
We’ve built an information system that rewards recency and relevancy mechanics, with an aim more towards discoverability than integrity.
Jarrod Dicker • Token Daily
The game is not the experience. The game enables the experience, but it is not the experience.
Schell • The Art of Game Design: A book of lenses
introduction
Nir Eyal • Hooked: How to Build Habit-Forming Products
Story helps gut:
Ian Cheng • Emissary's Guide To Worlding
Neal Stephenson,
Cal Newport • Deep Work: Rules for Focused Success in a Distracted World
Noel Wolf
@noelwolf