Sublime
An inspiration engine for ideas
Rules can create an imaginary, transient world that is actually more playful than your everyday gathering. That is because everyone realizes that the rules are temporary and is, therefore, willing to obey them.
Priya Parker • The Art of Gathering: How We Meet and Why It Matters
𝙁𝙧𝙚𝙚𝙝𝙤𝙤𝙙 & 𝙘𝙤𝙣𝙨𝙩𝙧𝙪𝙘𝙩𝙚𝙙 𝙨𝙩𝙧𝙪𝙜𝙜𝙡𝙚𝙨
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“And Suits offers the following definition of what it is to play a game. He says, “To play a game is to voluntarily take on unnecessary obstacles for the sake of making possible the activity of overcoming them.” …
And the way I think of [games] sometimes, after S
... See moreSeriousness saddles the work with a burden. It misses the playful side of being human. The chaotic exuberance of being present in the world. The lightness of pure enjoyment for enjoyment’s sake. In play, there are no stakes. No boundaries. No right or wrong. No quotas for productivity. It’s an uninhibited state where your spirit can run free.
Rick Rubin • The Creative Act: A Way of Being

Ness Labs • Liminal Creativity
What does it look like wh... See more
Rahel Aima • Imagination Infrastructuring for Real and Virtual Worlds
Ludicity is the ludic quality of an embodied behavior or modality. In this case, text-toy making. You’re allowed to make up words if you’re in the business, just as Lego engineers are allowed to make up new parts.
Texts as Toys
For most people, creativity is a serious business. They forget the telling phrase “the play of ideas” and think that they need to knuckle down and work more. Often, the reverse is true. They need to play. —JULIA CAMERON
Alisa Vitti • In the FLO
In his book Les jeux et les hommes (Man, Play and Games), French sociologist and esteemed translator of Borges Roger Caillois analyzes human play and draws a distinction between games that emerge spontaneously, or paideia (from Greek pais, child), and games with clear rules, or ludus, from Latin, fun games, from which we get the word ludic. The lat
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