Sublime
An inspiration engine for ideas





Wrote two things while away from this hell site
“A Land Without Giants” — the search for new founder archetypes
&
“Distribution Determined Design” — an investigation into the relationship between distribution and product design (the title is very accurate for... See more
At its inception between the 1960s and 1990s, the internet was imagined as a decentralized, horizontal and open space that would foster freedom and equality. Today, it is a collection of walled gardens, a hierarchical ecosystem ruled by a few gatekeepers who leverage access to data, attention and infrastructural capability to enclose users and... See more
Ethan Mollick • Article
Psychology of mobile game pricing strategies and how developers optimize initial in-app purchase transactions through A/B testing
TRANSCRIPT
Those people, like those huge whales, are pretty rare, but they're spending a lot of, it kind of raises the question of, okay, why doesn't the game give you a chance to buy $1,000 worth of gems at a clip? Or $5,000 or $10,000? Surely the conversion rate on one big hefty transaction is going to be better than the conversion rate on trying to
... See moreFuller is something of a philosopher of digital design; his podcast “Scratching the Surface” canvasses experts in the field. In the past decade, he argues, a “user-centered” approach to design has been replaced by what he has taken to calling a “corporation-centered” approach. Rather than optimizing for the user’s experience, it optimizes for the... See more
