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games are highly accessible experiences that gradually monetize over time.
Joost van Dreunen • One Up: Creativity, Competition, and the Global Business of Video Games

According to an analysis of the revenue distribution for several of the classic genres on consoles, the top-ten titles account for more than 90 percent of consumer spending.
Joost van Dreunen • One Up: Creativity, Competition, and the Global Business of Video Games


On the basis of an extensive data set combined with detailed case studies, I show that rather than relying solely on creative merit, critical and commercial success in video games is more often than not the result of formulating an innovative business strategy. Set against a background of the broader structural shift from a product-based business t
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Holly Liu: By changing the economics of expertise in gaming, virtual game worlds today can impact the real world, for the first time. With trends such as play-to-earn games, the rise of livestreaming, and the growing contingent of esports pros, players — not just game publishers! — can now create value for the entire community and get paid. Experti... See more
future.a16z.com • 21 Experts on the Future of Expertise - Future
Native vs. Skeuomorphic innovation, lessons from Gaming, and the future of online commerce