Sublime
An inspiration engine for ideas


15+ years in design taught me this:
Tools change. Principles don’t.
Inspiration hits when you least expect it.
Listening saves hours. Communication is key.
People don’t hire the “best” designer.
They hire who they trust to solve the real problem(s).... See more
The moral obligation of great design: A call to arms by @ThisIsBobBaxley
Bob has designed products used by billions of people over his 35-year career at @Apple, @Pinterest, @Yahoo, and @ThoughtSpot. During his eight years at Apple, he led design for the online store and the App Store, and witnessed the iPhone’s... See more
Lenny Rachitskyx.comToday hundreds, sometimes thousands, of people might develop a piece of software. This has led to two things, Saarinen says: a focus on process over product, and removing engineers from positions of influence. “I think people get too focused on the different frameworks and processes,” he says, “and you start to forget, what are you actually
... See moreKarri Saarinen • Designing for the Developers
The most compelling argument4 comes from Marty Cagan, who says: Instead of using one prototyper for a few weeks, [most organizations] use the full engineering team for full release cycles to build the software that is then QA’ed and deployed into production systems. This is why it typically takes so many companies three or more releases over one to
... See moreRian van der Merwe • Making It Right: Product Management For A Startup World



Primer on how we design at @linear:
The main point is that the design is only a reference, never any kind of deliverable itself, so the way it's constructed doesn't really matter.
1. We screenshot the app and design on top of
2. Simple design system that has... See more