Sublime
An inspiration engine for ideas
While Carmack was exceptionally talented in programming, Romero was multitalented in art, sound, and design.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture



But Romero wasn’t going to lie down and die. He had a dream to pursue, a family he loved. He could be the dad he’d never had himself, the kind of dad who would not just support his kids’ games but play them.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

DOOM was extremely humane software. It let you play with your friends, even in the shareware version. And along with the game itself, id released tools which allowed anyone to easily modify the game’s levels and assets, and then share them for others to use. This created a thriving ecosystem that exists to this day.
Anton Troynikov • Remixable Software - Guest Post
Until this point Carmack had been entranced by arcade games. He wasn’t the best player around, but he loved the fast action and quick payback of Space Invaders, Asteroids, and Battlezone.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
DOOM embraced the idea of shared creativity. Rather than requiring the user to start from a blank slate, DOOM provided the structure and tools which allowed people to re-combine and add things to an existing system. This lowered the barrier to entry, not only in terms of the required technical skill (since it was not necessary to learn to write cod... See more