Sublime
An inspiration engine for ideas



While Carmack was exceptionally talented in programming, Romero was multitalented in art, sound, and design.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
It costs $0.00 to support a 43 year old game developer. 🧑🚀 https://t.co/RDlqXpWPmS
03 - Soon On Kickstarter!x.comI built https://t.co/YtUfA7fIyM – verify you're human by playing DOOM and killing at least 3 enemies 😁 (in nightmare mode)
powered by webassembly × libsdl, ui built in @v0 https://t.co/kv6TAbJglx
Guillermo Rauchx.com
This is a great set of tips (by @jmechner ) and a process I’ve also followed naturally over the years. If you’re in game dev you need to embrace these. Ironically the only time I break these rules is when dealing with publishers 🤣 Let’s go through them one by one! (LONG POST) https://t.co/rB8b3rLd4f
These 2 indie devs made their own FPS inspired by Valorant, CSGO, and Rainbow 6 Siege. It has map destruction, weapon customization with attachments/mods, and even doors that can be locked/unlocked
And it’s free to play https://t.co/mavi52yVle
Jake Luckyx.com