
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

I wind up catagorizing [sic] periods of my life by how rich my learning experiences were at the time.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
create an arbitrary 3-D world with Internet play. Carmack began the project as he often did, by reading as much research material as he could gather. He paid thousands of dollars for textbooks and papers, but everything was purely academic.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Making a game, writing code, for Carmack, was increasingly becoming an exercise in elegance: how to write something that achieved the desired effect in the cleanest way possible.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
He approached the dilemma as he had in Keen: try the obvious approach first; if that fails, think outside the box.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
bit can be either on or off. Tom called Romero’s mood swings the bit flip.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
All of science and technology and culture and learning and academics is built upon using the work that others have done before, Carmack thought. But to take a patenting approach and say it’s like, well, this idea is my idea, you cannot extend this idea in any way, because I own this idea—it just seems so fundamentally wrong. Patents were jeopardizi
... See moreDavid Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
He kept nothing from the past—no pictures, no records, no games, no computer disks. He didn’t even save copies of his first games, Wraith and Shadowforge. There was no yearbook to remind of his time at school, no magazine copies of his early publications. He kept nothing but what he needed at the time.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Carmack was of the moment. His ruling force was focus. Time existed for him not in some promising future or sentimental past but in the present condition, the intricate web of problems and solutions, imagination and code.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
The computer game, he believed, was a unique medium into which he could incorporate those disciplines. He could invent a language for aliens in a game. He could program realistic physics. He could write stories, invent characters.