Sublime
An inspiration engine for ideas
“The biggest differentiator between a studio that creates a really high-quality game and a studio that doesn’t isn’t the quality of the team,” said one person who worked on Destiny. “It’s their dev tools. If you can take fifty shots on goal, and you’re a pretty shitty hockey player, and I can only take three shots on goal and I’m Wayne fucking Gret
... See moreJason Schreier • Blood, Sweat, and Pixels
What, after all, is a video game’s subtextual preoccupation if not the erasure of mortality?
Gabrielle Zevin • Tomorrow, and Tomorrow, and Tomorrow: Give the #1 bestseller to everyone you love this Christmas
The whole goal of the ride is to fulfill the fantasy of what it is like to throw aside the rules of society and just start being a pirate! It might sound obvious in retrospect, but this shift in our thinking crystallized everything. This was not a historical re-creation, and it was not about destroying pirates. It was about fulfilling the pirate fa
... See moreSchell • The Art of Game Design: A book of lenses
Jane McGonigal – How Games Make Life Better - [Invest Like the Best, EP.138]
open.spotify.comCreative and Strategic Leadership in Design Orgs—Super-Senior ICs and the Shadow Strategy Team (3rd in a series on Emerging Shape of Design Orgs), Peter Merholz
Peter Merholzpetermerholz.comScott Galloway • Roblox and the Dispersal of Creativity | No Mercy / No Malice
Wright saw simulation as a supple material for expression, world building, and play.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
What pleasures does your game give to
Schell • The Art of Game Design: A book of lenses
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Jane McGonigal • 1 highlight
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