Sublime
An inspiration engine for ideas
The internet is a giant meme propagation machine. You can try to fight it, but it turns out that is not the best strategy. Let it do its thing and monetize the status layer. This is why video games have become the center of culture and are a $150 billion a year business; $60 billion of that is virtual goods, whereas the entire music industry is aro... See more
Nilay Patel • Chris Dixon Thinks Web3 Is the Future of the Internet — Is It? - The Verge
“It’s extractive.” Yet such is the deal that so many creators have to make to fit in to Filterworld.
Kyle Chayka • Filterworld
Ringo,
Kyle Chayka • Filterworld
In a world where many consumer platforms are distributing content primarily through online channels, creators and communities hold tremendous power in distribution through social platforms. They are our curators* in an increasingly noisy online experience. At the same time, consumer preferences are shifting to online experiences that are more immer... See more
Alexandra Sukin • Future Films: Content in a Web3 World
like the ability to save videos and images—and define what was important for products like theirs.
Martina Lauchengco • Loved: How to Rethink Marketing for Tech Products (Silicon Valley Product Group)
Companies like Artland (featured below) have started to roll out VR vernissages that cater to novice investors and art collectors. The idea is to try and kickstart communities around specific art styles, regrouping people that do not necessarily have the resources to travel worldwide several times a year to visit art fairs.
Ulysse Laroche • Art Tech
Hierarchies were being flattened, so a small company or a freelancer could compete with…
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