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A Philosophy of Games That Is Really a Philosophy of Life
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When you choose a set of mechanics as crucial to your gameplay, you will need to choose technology that can support them, aesthetics that emphasize them clearly to players, and a story that allows your (sometimes strange) game mechanics to make sense to the players.
Schell • The Art of Game Design: A book of lenses

When you have a story you want to tell through your game, you have to choose mechanics that will both strengthen that story and let that story emerge.
Schell • The Art of Game Design: A book of lenses
Frameworks v0.2
FRAMEWORKS v0.2 Many of the thoughts in this document draw on and synthesize concepts from economics, math, physics, chemistry, biology, and psychology. Here are a handful of core concepts that are often relied on as inputs: Activation energy Behavioral economics Cognitive biases Darwinism En...
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