Sublime
An inspiration engine for ideas
Besides removing all unnecessary elements and making everything bigger, we also decided to minimize the number of icons used across the interface. For people who haven’t spent a whole lot of time online, icons are not as universally understood as you might think (see Principle 82). Clear labels, however, can be understood by everyone. So we decided
... See moreIrene Pereyra • Universal Principles of UX: 100 Timeless Strategies to Create Positive Interactions between People and Technology (Rockport Universal)
The vast majority of people are mainstreamers.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Part 5. Organize
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
When you’re trying to figure out which features to keep and which to remove, follow these principles:
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Designing simple user experiences often turns out not to be about “How can I make this simpler?” but rather “Where should I move the complexity?”
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
The secret to creating a simple user experience is to shift complexity into the right place, so that each moment feels simple.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Making software usable means not exceeding your users’ capacity.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
It’s often a good idea to get rid of poorly implemented features.
Giles Colborne • Simple and Usable Web, Mobile, and Interaction Design
Organizing is a great strategy for simplifying.