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任天堂の「開発者に訊きました」はどの記事も最高で全はたらく人に勧めたいのですが、「やわらかあたま塾」も最高だった。「親子で楽しめるゲームを作る」ということに、これだけ徹底してこだわってゲーム開発してるの、ほんといいなと思う。
https://t.co/ZsNBFlj6mp https://t.co/2v9qO5JeiQ
Yeah, we don’t believe in a 30-person crew. We don’t believe you should emulate the look of a major Hollywood film. I like the indie game philosophy, where two guys make a whole game with pixel art and pick an aesthetic and a style that matches the scope of their budget and team. We believe in small and slow. Four people over 12 weeks can make a... See more
Doug Dillaman • Of Mascots and Men: Mike Cheslik and Ryland Brickston Cole Tews on Hundreds of Beavers | Filmmaker Magazine
create an arbitrary 3-D world with Internet play. Carmack began the project as he often did, by reading as much research material as he could gather. He paid thousands of dollars for textbooks and papers, but everything was purely academic.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
he way we develop, discover, and play games is rapidly evolving.
Andrew Chen • State of Play: Six Trends Revolutionizing Games | Andreessen Horowitz

Xbox: Play & the Power of Anywhere (Sarah Bond, Moritz Baier-Lentz, Hemal Thaker)
youtube.comWhat I'm Reading About the History of Venture Capital and Game Development
Ryan K. Rigneyopen.substack.comNew tools empower players to create their own content in the form of mods/maps/items/game modes. UGC allows games to scale quickly and cost-effectively—rather than building everything in-house.
Andrew Chen • State of Play: Six Trends Revolutionizing Games | Andreessen Horowitz
Bezos became enamored with a book called Creation, by Steve Grand, the developer of a 1990s video game called Creatures