Sublime
An inspiration engine for ideas

Even though 3.4 billion people play video games—and even though the industry is larger than the music, box office, and sports industries combined—gaming still gets a lot of eye-rolls. For many people, gaming conjures the image of a teenage boy isolated in his mom’s basement. The reality is that the average age of a U.S. gamer is 35; that close to h... See more
Rex Woodbury • Digital Economies, Gaming, and IP Legos
19-year-old who makes $10,000 a month from his video game side hustle: 'I never knew that writing could make me' so much money
Megan Sauercnbc.com
For the @guardian, I tracked down a bunch of real life rollercoaster designers to ask them how one of my favourite games - Rollercoaster Tycoon - changed their lives.
I also spoke to the game's creator, Chris Sawyer, and Atari's CEO. Proud of this 1:
https://t.co/LD4dGxwoob
Thomas Hobbs (at Gamescom)x.comI think @austinnotduncan had the best Switch 2 hands-on coverage of the day. You can definitely tell those who play games and know handheld PCs vs those who do not. Worth a watch for sure! https://t.co/mRUnZ6GWks
Quinn Nelsonx.comKessel went on a fact-finding mission to Silicon Valley, meeting with hardware experts from Apple and Palm and with executives from the famed industrial design firm Ideo.
Brad Stone • The Everything Store: Jeff Bezos and the Age of Amazon
Sony earns a cut of the sales of third-party games on PlayStation, which of course it gets to keep with first-party games – meaning that its own games can justify very large budgets more easily, as they generate more revenue per unit sold. A further justification for taking this kind of risk on high development costs is that the games themselves se... See more
Rob Fahey • Redaction errors reveal the economics of exclusivity | Opinion
“The best minds of my generation are thinking about how to make people click ads,” Jeff Hammerbacher, an early Facebook engineer, told me. “That sucks.”
Ashlee Vance • Elon Musk: Tesla, SpaceX, and the Quest for a Fantastic Future


.@mitchlasky re: "Investing in content"
(2012, Blog Archive) https://t.co/fnOgqoROCK