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Building Products at Stripe - Bring the Donuts Newsletter
newsletter.bringthedonuts.comnewsletter.bringthedonuts.com
releasing a fresh new-IP fighting game RAW when your legacy and playerbase is people who can only play games with 3 buttons maxx
FAE | T4T zaurax.comof their product team,
Marty Cagan • INSPIRED: How to Create Tech Products Customers Love (Silicon Valley Product Group)
GamesBeat: David Baszucki has also said that you’re creating a platform. You’re creating the infrastructure, but it’s your users that are creating the metaverse.Donato: Fair enough. None of the content on our platform is produced by Roblox. All the experiences, all the gear, all the avatars, anything that you can buy is produced by the people, our... See more
Dean Takahashi • Craig Donato interview: How Roblox navigates brands, UGC, and the metaverse
Why Products Should Be “Slick”, Not Just Viable
Why products should be “slick”, not just viableherman.bearblog.dev
This is a great set of tips (by @jmechner ) and a process I’ve also followed naturally over the years. If you’re in game dev you need to embrace these. Ironically the only time I break these rules is when dealing with publishers 🤣 Let’s go through them one by one! (LONG POST) https://t.co/rB8b3rLd4f
Village Global's Venture Stories - What Daniel Gross Thinks About Basically Everything on Stitcher
stitcher.com
Over the past 2.5 years, Sakurai (creator of Kirby and Super Smash Bros.) has uploaded 273 videos sharing his lessons and insights on game development.
Today, he concluded the series.
It's hard to believe all this content is free and easily accessible.
What a... See more