Sublime
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Hylianor • 1 card

There was no way we could fit the whole map of gta3 in PS2 memory. Streaming involves loading models from the DVD as the player moves around. This was the hardest technical challenge during the development of gta3 and was coded by Adam Fowler.
The closer models physically are on the DVD, the faster they are loaded. This... See more
me and a certain Lucas player had a bit of rivalry when I first went offline
When I beat him for the 4th time in a row I crip walked on him and he cried
iGreg! #CONTENTMACHINEx.com
20 years ago we released Grand Theft Auto - San Andreas.
The original plan was for the 3 cities to be on separate maps. The player would travel between the cities using trains and planes.
(Gta 1 and 2 also had three cities on separate maps)
Memory was very tight on the ps2 and... See more
Social Gaming
Sam Blumenthal and • 10 cards