Sublime
An inspiration engine for ideas
NTS Guide to: Early Vaporwave 14th May 2024
Curiosity into passion; passion into purpose; and purpose into patient profit—that’s the safest way to play this game. But how to make sure you stay in the game long enough to achieve your purpose—that’s exactly where we’re going next.
Steven Kotler • The Art of Impossible
Dreamfire
@abhinex
joins social simulations of the future.
Jane McGonigal • Imaginable: How to See the Future Coming and Feel Ready for Anything—Even Things That Seem Impossible Today
and give those of us co-creating the future more options for working with each other
adrienne maree brown • Emergent Strategy: Shaping Change, Changing Worlds
What will surprise players when they play my game? • Does the story in my game have surprises? Do the game rules? Does the artwork? The technology? • Do your rules give players ways to surprise each other? • Do your rules give players ways to surprise themselves?
Schell • The Art of Game Design: A book of lenses
access to other people’s experiences of the same scenario, so we can dream the future from their points of view.