Richard Kim: Today, 99% of creator economy companies are thinking about how they can sell more stuff to fans — the next iteration will involve constructing a framework for shared upside that rewards fan engagement and allows for long-term games. It's not about the creator economy. It's about creating an economy.
The move to agriculture resulted in the emergence of property. Before that, there was no sense of private property since there was no need. But when you spend a year growing a field of corn, you don’t want someone else to come along and eat it.