In 2019, the average American gamer is 33 years old (!). There’s an opportunity for gaming startups to build games targeted at a maturing gaming audience with spending power.
I look at product as an act of, how does this get communicated through the distribution channel we need to use. Said another way: if this product doesn't make a pretty compelling social ad -> we ain't doing it.
Human beings have an innate inner drive to be autonomous, self-determined, and connected to one another. And when that drive is liberated, people achieve more and live richer lives.
By identifying and removing hiring friction, harnessing SaaS tools, fostering authentic networks, and training a uniquely skilled workforce, builders of deep job platforms are fundamentally reinventing not just how we hire, but the opportunity available to millions of people in the US and around the world.
Figure out what kinds of environments you can thrive in and then build a system to create that environment around you so that you're statistically likely to succeed
Since at least the Great Depression, we’ve been hearing warnings that automation was or was about to be throwing millions out of work—Keynes at the time coined the term “technological unemployment,” and many assumed the mass unemployment of the 1930s was just a sign of things to come—and while this might make it seem such claims have always been... See more