When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.
An in-person interview is only one input, and not necessarily the most valuable one. Relying on my own impression of people has at times worked out okay, but I’ve found that maintaining humility about one’s own ability to see someone clearly during a one- or two-hour interview in a contrived setting is harder than I thought at first.
I do think that social media is largely a trap... for users and for brands. It’s purposely built to create insecurity and false proxies, metrics that get people to work for free to support the business model of the social media companies, as opposed to their own goals.
When Wendy’s or Oreo cookies pulls some sort of stunt on a social media platform,... See more