In UX, we try to hide the fact that our interfaces are built on top of machines — hunks of metal coursing with electricity, executing strict logic in the face of physical resource constraints.
No one was clamoring for a multiplayer design tool — if anything, people hated the idea. Designers worried that live collaborative editing would result in “hovering art directors” and “design by committee” catastrophes.
Agosti: If there are several chains with comparable market share (# of users, # of transactions), and these chains serve similar types of applications, then I believe that a multi-chain wallet is a better experience. If there is a significant difference between how the chains work, or the user-base of the chains, or the use-cases those chains... See more
If you’ve read my letters to my son, Myles, you know I am madly in love with him, and I love sharing with the world this love I did not get to experience myself. He’s given me a new sense of purpose. (I hate disclaimers, but I feel like I had to set this up for what I’m about to say.)
At the same time, I struggle with how much my marriage changed so... See more
what a beautiful way to wrestle with the complexities of parenthood
As shoppers divest from retail and shift to secondhand, they must commit to building something better. Rather than disengaging from secondhand shopping, they should instead engage with the industry more: use their position in this space—their access and ability—to help create opportunities that benefit all people in the secondhand supply chain.... See more
Another thing was quite revealing. The senior partners had wisdom, insights, and the tact needed to address touchy senior civil servants like us. But those partners were rarely available. As time went by, they pretty much disappeared from the weekly meetings, evidently called away by other, more lucrative clients, and we ended up stuck with the... See more