A job is predicated on agreement. (“I will take X dollars for Y hours of work, as long as the arrangement works for me.”) But there are all sorts of other labors that are predicated on duty . Duty to help others, duty to be true to ourselves. (“I’m doing this because it is necessary for me to do it, regardless of whether it works for me or not.”) S... See more
Credentials from centralized institutions are subjective — they're only valuable because the institution issuing them is valuable. It's a reputational ponzi scheme. On the contrary, credentials from decentralized networks are more objective — they let people observe work completed without a subjective value judgement on the work itself.
No matter how good you get at reframing, the single most important rule about managing the interaction is this: You can’t move the conversation in a more positive direction until the other person feels heard and understood. And they won’t feel heard and understood until you’ve listened. When the other person becomes highly emotional, listen and ack... See more
But many of the web 3.0 advantages are hard to adopt as a large, existing, web 2.0 company. The big ideas: ownership, collaboration, and community are new foundational principles.
Products and services are being developed all around the world that will make it even better. I’m so excited about how a majority of the economy going distributed will improve people’s quality of life, and unlock incredible creativity and innovation at work. (They go hand in hand.)
Nearly 40% of gamers make 6+ friends a year in online gaming, and the introduction of cross-platform and cloud-based gaming has enabled users to connect more freely without hardware restrictions. Game publishers are moving away from single player-based storylines and towards multiplayer worlds that allow gamers to connect more than they compete.
To kill the university, someone new must beat them at this game. Someone needs to invent a better way to build and grow this super-community of communities.
A ranking algorithm can be judged by the results it produces when people try to game it. What we need is a ranking algorithm that can only be gamed by creating genuinely good content. If “gaming the system” and “creating high quality content” are the same thing, then we have created a good algorithm.