Pre-gamification, the aims of discourse are complex and many. Some of us want to transmit information or to persuade; some of us want friendship. Some of us want to join together in the pursuit of truth and understanding. Twitter gamifies discourse and, in so doing, offers us re-engineered goals for our communicative acts. Twitter invites us to... See more
Rich Barton is hardly a household name. Perhaps this is because he’s not based here, and makes relatively few investments. However, while there are more visible founders (like Bezos and Zuckerberg) who’ve built bigger businesses, market cap and notoriety aren’t the only measures of a founder. And Barton is a strong contender for the title of best... See more
Trusting the process becomes much easier when you regularly run into these little reminders that we’re all kinda going through the same ups and the same downs... “The tough thing is that consistency can feel like it’s not paying off for long stretches of time. You feel aimless, like you’re going nowhere. You’re not improving as fast as you like.... See more
"Consciousness must necessarily play a role in both the creation and the consumption of art. Otherwise, there is nothing to communicate. Technological machines running on algorithmic processes do not think, feel or experience. Therefore, they have nothing to communicate about what it is like to be."
-Steve Sangapore
Andrei Tarkovsky, in his diaries, said that human life as a whole does not have a clear purpose because then, a human would be slave to that purpose. Unlike animal or plant, whose life has a clear purpose - to reproduce, a human being can willingly "exit" the biological purpose and live another sort of purpose and life.
Most games won’t cross the adoption chasm from the early market (crypto enthusiasts) to mainstream market (traditional gamers or low-SES players). Nonetheless, games like Axie are paving the way for others to cross over to a large population of people who want to earn by playing games.