Increasing investor interest in gaming stems from continued growth in the global gaming industry that surpassed $150bn+ in size last year, at 10%+ expansion YoY. For the first time, the gaming market grew to be larger than music and video combined¹, becoming the most lucrative form of leisurely entertainment.
“This is my lifelong project now. I’m not building [Best Made] to sell it in 5 or 10 years. And so I have the luxury of time, in a sense. Everything will get done in its own good time.”
Reaching market-protocol fit is a journey of forking paths and complex, political upgrades. Bitcoin shed several narratives before arriving at the censorship-resistant store of value, "digital gold" narrative. This took place over years, alongside the development of supporting mining and financial infrastructure, and an ideological fork that pushed... See more
I’m also curious about how products with human-centric recommendations will rise to this occasion. I’m seeing ambitious startups like Centroly and Beyond claiming to go head-to-head with the current revenue-driven algorithm.
The way I look at a social network is that there is a two-sided market. You can do distribution, you can do monetization. With YouTube or Spotify, it is both acquiring an audience and it is monetizing those users. In Web2 those two things are bundled. I think that there is a really interesting opportunity right now to unbundle those two things.
Each of these platforms has different risks. Thrasio’s biggest risk with Amazon is platform risk. To mitigate that, they could spin up Shopify stores for each of their brands and slowly migrate them off of Amazon. Or they could hope that regulators keep Amazon from changing their ranking algorithms.