Most importantly, virtual worlds will level the playing field. We’re living through unprecedented income inequality, with global wealth concentrated at the top. In the analog world, talent is equally distributed but opportunity is not. In virtual worlds, everyone will have equal access to opportunity: all a participant needs is Internet access. Vir... See more
"Whatever the needs of the moment, I had a choice: I could do what was required calmly, patiently, and attentively, or do it in a state of panic. Every moment of the day— indeed, every moment throughout one’s life— offers an opportunity to be relaxed and responsive or to suffer unnecessarily."
One feature of World of Warcraft that is second nature to its players, but goes mostly undiscussed outside of gaming circles, is the concept of soulbound items. A soulbound item, once picked up, cannot be transferred or sold to another player.Most very powerful items in the game are soulbound, and typically require completing a complicated quest or... See more