Reza Saeedi
@reza
Reza Saeedi
@reza
Quests tend to manifest as an objective we center our lives around. Your quest might be to reach a specific milestone: to become a senator, to publish a book, to make a million dollars. But not all quests have an end state. You might be on a quest to maximize your net worth, or to bench-press more weight than anyone else at the gym. Maybe you’re j
... See moreTo the public intellectual, one must ask: if your ideas are so good, why aren't you executing on them? It is much easier (and less impactful) to write about the importance of “green tech” than to build Tesla. Moreover, many self-titled public intellectuals are not even particularly intellectual. They are just… public.
Keep it simple
A player's ability to complete their quest is a function of the quest and their own skills, resources, and powers. Quests that are easy for certain players are nearly impossible for others: Olympic runners will regularly run sub-5 minute miles during training, even though this would be an incredibly ambitious goal for most people.
Since it is difficult to find a quest that is easy and good , most people optimizing for an easy goal will end up on a quest that is both easy and bad. Now, the degree of “bad” varies depending on who you are, and what you can do.
And yet, in so much modern software today, you’re placed in a drab gray cubicle — anonymized and aggregated until you’re just a daily active user. For minimalism. For simplicity. For scale! But if our hope is to create software with feeling, it means inviting people in to craft it for themselves — to mold it to the contours of their unique lives an
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