Before we slap a conversational interface on everything, let’s ask ourselves: what are we trying to accomplish? And what is the most obvious method of input and output to achieve that goal?
If I want to play with different titles for my game, for example, the obvious thing I’d want to do is select the title and start typing out my various ideas, or click on the raccoon character and swap out the image with different ones.
Typing instructions to my agent “Can you change the title from X to Y?” or “Can you change the raccoon to be cuter... See more
Nothing wonderful comes out fully formed. A good creator’s journey is one through the dark ravines and jungles of refinement. Conversational UIs are great at quickly getting to the first 70%, but suck at offering easy controls over narrower areas for iteration.
Where are the templates for key use cases? Where are “trending prompts” and highlighted examples so users can learn from the community? Where are suggestions to continue past conversations?
The problem with a blank chat box on a blank page is that it violates the first rule of a high-quality user experience: it isn’t obvious what I can do.
Westgate explains, the bot dialogues are not unlike talk therapy, “which we know to be quite effective at helping people reframe their stories.” Critically, though, AI, “unlike a therapist, does not have the person’s best interests in mind, or a moral grounding or compass in what a ‘good story’ looks like