Many who are unfamiliar with this industry are surprised to find that artists are some of the highest paid people. Good, reliable artists are rare! Check out this site https://www.careerexplorer.com/careers/games-artist/salary/, for salary estimates.
If I'm lucky enough to find a good artist who wants the job, with bonuses and benefits and so on, I... See more
Lots of people talk about getting stuck in “tutorial hell” — watching endless courses and tutorials while being unable to actually apply what they learned. I was able to avoid this by jumping right into the app dev process — I’d code until I didn’t know what do and then search up a solution.
Orders taken, drinks in hand, everyone in place, the topic is then discussed. If a few people begin to drift off-topic be vigilant, pull them back in. It’s not only a single topic but also a single conversation. Everyone listens to everyone. Everyone who wants to speak, speaks. Foster a self-awareness of convo-monopolization.
"If only we had more { money | time | authority | technology }, we could get everything done."
But there's a paradox here: it's never actually been true.
All great achievements happen while yoked by constraints. Even the biggest budget, high-stakes government programs (the Manhattan Project, Apollo Program) were heavily constrained.
A huge majority of Apple's revenue (from IAP) came from gaming purchases. This would continue to be the case. A gaming app would have ads + options for purchases (none can survive without it) and Apple now earns both on downloads and IAPs. Many games cross the 1M threshold once they are popular enough. Gaming apps have low retention, and a power... See more
Google has turned into the "new IBM" for years now. I've worked with Google engineers and managers from different "generations". It's shocking how the newer engineers are just your average consultancy engineer with leet code practice. They have little abstracting capabilities and would be pissed-off if you use some tool/workflow that's not "The... See more