if nothing else, video game development is a series of concessions and tough decisions. There's that perfect game you WANT to make... and then there's the game you CAN make. Sometimes, if the gods smile on you, those two are very close.
By becoming a PlayStation exclusive, FFXVI more or less ends up having the economic advantages of a first-party title. Sony has most likely waived most, if not all, of its platform fee for the game, so every unit sold is more profitable for Square Enix; it has also almost certainly absorbed some of the marketing costs for the game by rolling it... See more
The miracle of Ingenuity is that all of these commercially bought, off-the-shelf components worked. Radiation didn't fry the Qualcomm computer. The brutal thermal cycles didn't destroy the battery's storage capacity. Likewise, the avionics, sensors, and cameras all survived despite not being procured with spaceflight-rated mandates.
I worked on Google Maps monetization, and then on Maps itself.
Monetization was a dismal failure. I don't know how well they're doing now, but Maps was a gigantic money-loser, forever. I'd be a little surprised if it didn't still lose money, but maybe less. I don't what those "pin ads" cost, but I'd bet it's way less than a search ad.
The new business terms for iOS apps in the EU have three elements:
Reduced commission — iOS apps on the App Store will pay a reduced commission of either 10 percent (for the vast majority of developers, and subscriptions following their first year) or 17 percent on transactions for digital goods and services.