A walk-n-talk works like this: gather 5-10 curious, kind, generous, patient, inspiring people and set a walking course through the countryside for a week, plus or minus a day or two. A week works well because it may take a day or two or three for people to open up, for the so-called âsituational extrovertsâ to fully emerge from their shells, for... See more
"Why make the player watch something when they can do it? If possible, we shouldn't rely on narrative bookending to tell the bulk of the narrative," Wasselin said. "Avoid exposition cutscenes, and tie narrative to interaction whenever possible. Even a small interaction is better than none, and when that isn't possible find tricks to make the player... See more
Weâre inspired by our city and everything in it â the most ancient social network that has stood the test of time. The art, fashion, and the cityâs magical ability to connect us at the right time, night or day. Hundreds of different places to hang out, be inspired, meetup, or split up.
The economics of a platform holder building games for its own hardware are just different, and the end result is that Sony is one of a very small number of companies that can afford to spend these kinds of budgets on development while still sticking to a relatively old-fashioned pay-to-play business model. Neither game features any kind of battle... See more
If you live in the same occidental bubble as me, you might have never heard of WeChat, QQ or VK. Those are immensely popular social networks. In China and Russia. WeChat alone is more or less the size of Instagram in terms of active users. The war in Ukraine also demonstrated that the most popular social network in that part of the world is... See more