Game over — Or, how I learned to stop worrying about the digital platform crisis and love the media multiverse
From chess to Fortnite, here's how games could help us understand the complexities of digital media platforms in a time when every platform is a universe of its own.
So, how'd we ge... See more
There’s also a great anecdote from Nobel-winning physicist Richard Feynman, where he talks about how physics used to delight him when he used to play with it, but then it started to disgust him when he got burdened by this idea that he was obligated to advance the future of science. That he was supposed to be doing “important” work.
Unlike a board game, this kind of world-building has no natural boundary. Players can become entranced and awe-struck at the sheer scale of information available to them, and seek to assimilate it into building the grandest narrative possible. They try to generate a story in which all of the facts they have piled up make sense.
Alternate reality games dictate what is and is not important in the unending deluge of information — what gets points and what doesn’t. What falls outside of or challenges the story of a given game is not so much disputed as ignored, and whatever fits neatly within it is highlighted. Wanting to understand the facts in perspective cannot alone expla... See more