When I am in good hands I open myself to a state of curiosity and appreciation. I allow myself to suspend preconceived notions. I give you freedom to take me where you want to go. I immerse myself in your worldview and pause judgement
A community space and possible future.
If the dynamic medium is to serve as the foundation for new modes of thought and communication, it must lift all people, not just those traditionally advantaged by technology. There is no product we can ship to achieve this goal.
Instead, we are building Dynamicland as a community space, where the people of Oak... See more
Mental space is a term which I use to refer to all of what we visually see in our mind's eye - whether it is a visual memory of something that is outside of ourselves, or a product of our visual imagination. A thorough discussion of mental space is obviously beyond the scope of this paper. Basically however, the key characteristic of mental space, ... See more
The way of the tourist is to consume; the way of the pilgrim is to be consumed. To the tourist the journey is a means. The pilgrim understands that it is both a means and an end in itself. The tourist and the pilgrim experience time differently. For the former, time is the foe that gives consumption its urgency. For the latter, time is a gift in wh... See more
With Mars as a thought vehicle, we can start to imagine, “Okay, what will we put up there?”, and we can think outside of the systems that really hinder our thinking on Earth. We'll go into a whole set of design principles that we can use for actually building things there. But, ultimately, it's really important to just think beyond our current syst... See more
Digital spaces are an urban geography in their own right. The trouble is, most of our online spaces are monopolized by entities ultimately trying to sell us a product. As a result, those spaces similarly embody the same Orwellian doublespeak that characterized the Soviet era. We are told we can use them for building connection and community, but we... See more
The concept of play can, of course, be tricky to pin down (Sutton-Smith 1997). For some it means a specific form of activity, for others it is a disposi-tion (Barnett 1991), a process of unfolding contingency (Malaby 2007), a state of experience (Csikszentmihalyi and Bennett 1971), or located within a play frame (Bateson 1972; Goffman 1974; Deterdi... See more
Battle Royale games are probably the perfect example of cybernetic drives towards referential objects. I want the crown at the end. To get there, I must find the golden chests, to shoot people better... before they shoot me.
It’s the cleanest finite loop. One person stands alone, crowned. And then we replay. Each previous loop I participated in, gu... See more