Coach & Consultant on Thinking. Former Futurist. Personal Coaching @ http://indy.london ; Business Coaching and Human-AI consulting @ http://enoptron.com
Our best chance of understanding complex issues lies in seeing them through “dragonfly eyes,” as political scientist and psychologist Philip Tetlock shows in his work on forecasting. Dragonflies have compound eyes made up of thousands of lenses and they integrate the views from these lenses to give them a range of vision of nearl... See more
thinking is an active pursuit — one that often happens when you are spending long stretches of time staring into space, then writing a bit, and then staring into space a bit more. It’s here that the connections are made and the insights are formed. And it is a process that stubbornly resists automation.
I said earlier that if we want to encourage creativity, we should just get out of its way. That was an ambiguous statement and I’d like to clear up some of the ambiguity. I will insist that creativity is not rare at all, which becomes clear once we identify the obstacles, organizational and personal, that get in its way.
Creators pay with effort. They put in the work to create a product in the hopes the audience consumes and engages with it. Audience members, on the other side of this interaction, pay for this effort with attention.
But that’s physics, and physics deals with the natural. Engineering, on the other hand, is a science of the artificial , and it would be downright strange to insist that engineering artifacts have no purpose or telos.
Important point about engineering, but also something I regularly raise about how economics misunderstands itself
Naturally, these three ideas — uncertainty ability, the experimental organization, and strategy as creation — are just a sampling of the approaches we see emerging as complements to strategy in more stable markets. Uncertainty science doesn’t invalidate the prior strategic frameworks, but it does draw a boundary line, arguing that if you want to cr... See more
This “undulant interface” was made by John Underkoffler. The heresy implicit within is the premise that the user, not the system, gets to define what is most important at any given moment; where to place the jeweler’s loupes for more detail, and where to show only a simple overview, within one consistent interface.
Really important principle here, we surely now have enough computational power to actually begin to create interfaces for humans first, rather than for the needs of the developer or the computational stack first.