Worldbuilding
Sarah Drinkwater and
Worldbuilding
Sarah Drinkwater and

thoughts on the creative tensions of Disneyland: between art and commerce, the child vs. the adult, what you can see vs. what’s hidden, and surrendering vs. control.



projects like Invisible Seattle and Loot prove that inventive and imaginative results can emerge from collaboration, producing works that defy easy categorization and commercialization.
Sci-fi prototyping allows us to creatively explore and iterate how technology and social developments can shape and be shaped by the people who use it and explore its implications on the everyday lives of people.