Worldbuilding
Sarah Drinkwater and
Worldbuilding
Sarah Drinkwater and
We take the profound power of conjuring new expressions, interpretations, and constructed worlds for granted.
projects like Invisible Seattle and Loot prove that inventive and imaginative results can emerge from collaboration, producing works that defy easy categorization and commercialization.
Disney corporate strategy, 1957


Metalabel is a good example of a company building a “world”
thoughts on the creative tensions of Disneyland: between art and commerce, the child vs. the adult, what you can see vs. what’s hidden, and surrendering vs. control.